Welcome to the second of the Twelve Days of Hogswatch. I will be starting a new giveaway every day between now and January 6th (the day after my birthday). Each giveaway will have different rules, and a different deadline, although all prizes will be mailed on January 9th, because I am bad at going to the post office.
This giveaway is for a shiny new copy of Velveteen vs. The Multiverse, the second volume in the adventures of Velma "Velveteen" Martinez, crankiest superheroine this side of the Mississippi. This is going to be a random number drawing with a twist, because I am silly. So...
1. To enter, comment on this post.
2. If you are international, indicate both this and your willingness to pay postage.
3. Explain your superpower. What is it? How does it work? What are your strengths and weaknesses?
I will choose the winner at 1PM PST on Monday, December 30th, by randomly selecting two heroes and deciding the outcome of a fight. (Note: "my superpower is I can do anything" means you will inevitably be defeated by Squirrel Girl. That's what she's for. Remember that in the Velveteen-verse, cunning and treachery often defeats raw strength.)
Game on!
December 29 2013, 06:45:50 UTC 3 years ago Edited: December 29 2013, 07:44:38 UTC
I'd be called Egress.
The ability to open Doors and have them come out the other side of Other Doors.
So when you boil it all down, all doors are essentially the same, they exist as an idea of a portal, the concept of a transition, to move from one place to another. They are not just a physical construct. As such, there's no real metaphysical difference between this door here, and the door in a Tibetan 3rd year Classroom.
The downsides of which is that the less Doorish it is, the less it has been used and imprinted as a door, the harder it is to access. So the main entrance to a shopping mall, that opens and closes thousands of times a day, that thousands of people see and know as a door, is easy to use (but also much more conspicuous) while a brand new door in a freshly made government research lab, or a basement door in an abandoned shack in the middle of the mountain range is much harder to get to and from, because they do not really know or have forgotten that they are a door respectively. Windows can be doors, but they usually don't know it so well. Archways can be doors too, if that's what people think of them as, but generally a solid wooden frame with a handle is the easiest type of door to use
Also, there are a lot of doors, more every day, and its harder and harder to keep track of which ones most easily lead to where (some doors are much more closely linked than others, and the harder the door I'm trying to open is, the more likely I will need to open it from more specific other doors)
As to combat applications of that power, well, aside from the ability to flee quite rapidly, if required to fight, well there are plenty of doors to dangerous things. They are usually not so often opened (but the people that maintain them are very aware of their door-status) but if need be, there's always the option of opening a door that on the other side is, say, the outer hatch of the international space station, or the airlock of a nuclear containment pool....
or, of course, the oval office. Adversaries may find themselves quite distracted if they chase me through a McDonalds Bathroom, and find themselves surrounded by confused and heavily armed secret service agents.