Seanan McGuire (seanan_mcguire) wrote,
Seanan McGuire
seanan_mcguire

  • Mood:
  • Music:

My narrative kink is okay, yours is kinda...well, okay.

Everyone has what my friends and I refer to as "narrative kinks": those storylines, themes, tropes, and motifs that really get you cooking as a reader, a writer, or both. (Note: despite my use of the word "kink" here, there is nothing inherently sexual about a narrative kink. Ask any small child what kind of story he or she likes, and you'll get a much clearer, more honest picture of what they want out of a story than you will from most adults. We start forming these tastes from the second we understand what stories are, and while they may shift, refine, and totally change over the course of our lifetimes, we always have them.) Mine are pretty straightforward; years of writing fanfic helped me hone in on them like a mosquito going for the one inch of skin that doesn't have bug spray on it, and now I know exactly what they are, where they are, and how to spot them when they come into play.

A few of my preferences:

* Mermaids! I love mermaids. I've been thrilled by everyone enjoying the glimpse of the Undersea in One Salt Sea, because wow did those chapters feel self-indulgent. I could have written a whole book just explaining how the social structure of the Undersea functions. Someday, if I get a good enough excuse, maybe I will.

* Evil twins. Yeah, I know, it's a Patty Duke cliche, and I don't care. I love me some evil twin action. Blame my early exposure to All My Children and move on.

* Mathematicians and scientists in leading rolls. I think math is sexy. Science is basically my favorite thing that isn't the Great Pumpkin or my cats. It's pretty rare to find a book of mine that doesn't have at least one of these character types represented. (Ironically, Feed didn't need a scientist because I was the scientist, with all that delicious virology kicking around.)

* Alternate universes and timelines. Yes, I love breaking continuity and seeing what happens when it's put together in a new shape. Enough so that sometimes people have to hold me down and take the hammer away, since otherwise, I'll just keep smashing things. My one regret about prose as a primary medium is that it's hard to pull off alt-universes in most prose settings.

* The malleability of death. Look, I grew up on X-Men comics, soap operas, and horror movies. I enjoy playing with the elasticity of mortality, and finding ways around things that seem permanent. You can't cheat, but watching your dead girlfriend's robot replacement come to terms with the fact that she's really a brain in a jar delights me.

...there are more, but you get the idea.

One of the interesting things about knowing and being at peace with my narrative kinks is that I get much, much pickier about how they're used. You can't just raise the dead and expect me to be happy; I want it to make sense within the rules of your universe, hang together internally, and be fair to the character you've just brought back. If you're going to have a lead scientist, they'd better be a scientist, and not a magical knows-everything widget that can somehow apply every field of science KNOWN TO MAN to whatever situation they happen to be in (Winnifred Burkle, I'm sorry, but I'm looking at you).

If you're going to do an alternate universe, I expect you to think it all the way through. Yes, all the way through. One of my favorite shows rebooted their continuity two seasons ago, and while they made the usual assortment of flashy surface changes, they didn't consider all the ramifications of those changes. The fact that at least two of the characters involved didn't tear down heaven and earth looking for a way back to the original timeline was incredibly disappointing to me. (Shawn says this is because I over think these things. I point you, again, to my list of narrative kinks. These are the things I am programmed to over think!) Basically, I want stories that will give me what I want, but really commit to giving it, not tap-dance around going all the way.

Also, often, narrative kinks are a lot like salt or bacon: a little can go a long way. I adored Marvel's House of M alt-universe, but I would have been annoyed if it had replaced the main Marvel Universe completely (even though it was an awesome setting, and I want them to do more with it). I'm enjoying the current season of Fringe, with its re-imagined continuity...and at the same time, I find myself restlessly demanding the original timeline back, because I invested a lot of time and emotional attachment in those characters, those relationships, and every delighted "oh, it went like that over here" is followed by a "...wait, does that mean that this other thing didn't happen?" So sometimes, getting what you think you want out of a story isn't ideal.

And this is why I have proofreaders and editors who don't share my narrative kinks. They may encourage me to put more foxes, or talking animals in silly hats, into the narrative, but they'll help me avoid the story turning into a stew of "things Seanan wants to play with."

What are your narrative kinks? How do you feel about their use, and how do you react when they get overused? What narrative toys would you rather never came off the shelf again? Enlighten me!
Tags: contemplation, literary critique, writing
  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 248 comments
-The supernatural
-Four (five) Classical elements (Fire, Water, Earth, Air, Aether/Spirit)/Characters with those affinities (it's my list I can be as clichéd as I want)
-Alchemy/Alchemical symbolism
-Sorcery/sorcerers/mages
-Witches/witchcraft/people who practice witchcraft (more subtle than outright sorcery)
-People with psychic/supernatural powers living in the modern day
-Subtle, "blink and you'll miss it" magic
-Explosive, in-your-face, showy magic
-The juxtaposition of the above two
-Schools that are not what they seem
-Ley Lines/Places of Power
-Gateways to "the Other World"/Faerie etc.
-Travel across multiple "other worlds"
-The Multiverse
-Ghosts/Spirits/Elementals/Demons/Angels/Djinn/whatnot
-Characters that look human but totally aren't
-Characters that are immortal/really, REALLY old but look about 25
-The Fair Folk (as in, the old school, asshole-to-humans kind of Fae)
-The Wild Hunt
-Occult/esoteric themes/motifs
-Various numbers/number motifs
-Motifs in general, I guess.
-Symbolism and metaphors
-Psychology
-Parapsychology/parapsychologists
-Urban fantasy
-A group of people with powers/mutations that have to hide what they are for fear of a "witch hunt"
-Witch hunters/Hold-over Inquisition
-Ancient conspiracies
-Cults/Creepy bloodthirsty murderous cult members
-Badass normal cops who somehow become involved with the supernatural while retaining their general cluelessness about it
-References to historical events
-Shakespeare references
-Obscure and not so obscure pop culture references
-Comparative Theology
-Characters who practice non-mainstream religions as protagonists
-Celtic mythology/Norse mythology/Russian mythology
-Mythology in general
-Crossover Cosmology/"Fantasy kitchen sink"
-Old gods
-Really old gods
-Gods that are completely made up
-Eldritch Abomination/Deity that is asleep and if woken will destroy the world
-Tricksters/the Trickster Archetype
-True Neutral/chaotic neutral character alignments ("wild card" types)
-Well intentioned Extremists
-The Empire
-Deal with the Devil (or other malignant spirit)
-Split personality takeover/demonic possession
-Postmodernism/breaking the fourth wall (only works for certain stories)
-A character whose routine breaking of the fourth wall is considered a sign of mental instability by other characters
-Call backs to previous events within the story/"continuity porn"
-Chekhov's gun
-Big, complicated, multi-arc jigsaw-puzzle plots
-FORESHADOWING

*to be continued*
-Ontological mystery
-Spies/espionage/counter espionage
-War/the futility of war
-Creation-Preservation-Destruction triumvirate
-Ambiguously good bad guys
-Ambiguously bad good guys
-Nihilists/"Nietzsche Wannabes"
-Manipulative bastards
-Good vs Evil
-A deconstruction of the "good vs evil" duality.
-Deconstructions in general
-Mindscrews
-Right-wing-gun-toting-conspiracy-nuts. Because they're funny (in fiction)
-Left-wing-new-age-hippie-liberals (see above)
-Forcing the above two into some kind of partnership.
-Nerds and/or Geeks
-Thieves
-Lovable Rogues/Charming con-men
-Jerkass with a (very well hidden) heart of gold
-Mixed race characters
-Interracial relationships
-Sexuality/non-heteronormative sexualities/LGBTQ characters (runs the gamut from Pansexuality to Asexuality) as protagonists
-Trios, triplets, and/or triads. (I likes me some groups of three)
-As an addendum to the above, threesomes/manage a trois/polyamorous relationships
-Homoerotic subtext (and also text)
-Belligerent sexual tension
-Unrequited love/Unrequited lust
-Former friends/siblings/lovers on opposite sides of a battle/war
-Platonic love
-Asexuality/Demisexuality/chaste hero/celibate hero
-Exploring and subverting traditional gender roles
-Badass female characters
-Passing the Bechdel Test
-Blonde-Brunette-Redhead (ladies)
-Also, Blond-Brunet-Redhead (mens)
-Ensemble casts/five man band
-Ragtag bunch of misfits forming a Nakama (that is, people who are not related forming a family).
-Twins, triplets, and other multiples as protagonists
-Theme named siblings/family members
-Alliterative names
-Meaningful names
-Big, screwed up extended families
-Feuding families
-Big ol' mansions which are reminiscent of the Winchester Mystery House
-Gothic architecture/settings
-Mentors (including the "sink or swim" and "trickster" varieties)
-Jerkass high school teachers
-Loads and loads of characters
-THE POWER OF FRIENDSHIP (don't laugh)
-Crowning moments of Awesome

*Totally copied this from one of my old journal entries, sorry.*